
The public gameplay is way more important to the lifespan of a community than just allowing a platform for some people to lock themselves away three days a week. I like events too, that's my main repertoire, but I like having gameplay that can stand by itself and this game is nowhere close to that and artillery / cavalry will only exacerbate unresolved issues. So why not cultivate gameplay for both, rather than making it into a question of two absolutes.? It is merely a matter of different approaches to the game. And it is my firm believe that the majority of organised players feel the same way. I am not against public players, or frown upon them. Perhaps in a less Prussian fashion than me, but still. That is what most organised players seek. I play this to get an endorfine rush from sublime disciplin, organisation and co-operation. Public play can be anything from awesome to a complete shitshow. I would prefer a closed event server with 80 organised players any day over a public server with 150. Cultivate the public play as much as you can, and still have it public - Just anything apart from us having this futile debate - over and over and over again. Why not organize some peak hours where public players know they can find a good packed server on old Pen.? Make a steam group or something like that. You have a server, and have allways been a champion for the public players. I for one ( and I know many others) wonder how the repsonsibilty for the game quality for the public players allways ends up in our hands. AKA how the game doesn't die into an event-only community. You should probably refrain from posting while drinking.There's an equilibrium which I reach and some of my most beautiful posts come from it. It'd be better if that server did not exist is my only real point. Limiting your population by 33.3% is not much of a contribution to the community and it beggars explanation as to why you'd do that. They could have played on any other server and there'd be a hundred more players cycling through it tonight. If you have 20/100 players in a 100 slot server and another server has 10/150 on a 150 slot server then people will still go to the 100 slot server and thus folks will be locked out and the match will be less than 2/3rds the potential size. Valve didn't stop people from using Spacewar to sneak onto Steam, they just stopped people bragging about it.They can do whatever they want but I can also bitch and moan that they effectively capped player activity at <100 players tonight by opening a 100 slot server to skirmishes and luring players into it by being the more populated server for a time, which is the main consideration any player takes when entering a server. I used to enjoy loading it up and to see a patchwork of piracy.

It makes me sad that the community page is gone, because it was a self-promoted wall of shame for every brazen pirate out there. This is what Spacewar's screenshot page looked like in 2013, but there's no community page for it now. Steam thinks they're using the SDK, but really the players are sneakily playing a new game in Spacewar's clothing. Pirated games that require Steam use Spacewar's appid to sneak their way onto the service. Spacewar is a Trojan horse that pirated games use to get onto Steam.

It’s not on Steam’s Top 100 because people are playing it, but because they aren’t. To see this content please enable targeting cookies. I loaded it up and saw a host of lobbies, but no-one listed in them is playing the game. In fact, as I’m writing this it’s at 4398, above other space games such as Eve Online and Space Engineers. Despite this, it regularly appears on Steam’s top 100 most played games. It's used as a sample to demonstrate various aspects of Valve's Steamworks API, such as achievements.
#STEAMCHARTS WAR OF RIGHTS INSTALL#
You have to know it’s there to install it. If you search for it on Steam, you can’t find it.
